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Wolfpro 0.1 Official Release
Posted by highone, 195 days ago 28/12 17:40

http://www.xcod4.com/file-8-Wolfpro-01-Release.html

This is the client setup for the Wolfpro 0.1 official MOD release for Wolfenstein 2009.

Both the 2 Ganja Palace pubs and the -[x]- Wolfenstein Competition servers have been updated and are currently running this mod.

What does this mod do?

wolfpro 0.1

up-to-date changelog is available here

installation


client:
Extract the zip file to your games root directory
start the game with the following arguments: +set fs_game wolfpro
Your configs can remain in the base directory, wolfpro will read them from there this might be helpful: http://myhannes.info/wiki/index.php/Client_Setup

server:
Extract the zip file to your games root directory start the server with the following arguments: +set fs_game wolfpro

client side hitsounds

game005.pk4 can be modified by the client!
It contains at the moment the wolfenstein hitsounds Replace those files (keep the names) with your own hitsounds to have them working in wolfenstein

changelog

  • 15/20 for bank,hospital,manor & canals
  • 15/25 for facility and tesla
  • Fixed all missing nade / panzerfaust / airstrike / flammenwerfer effects / explosions (first person)
  • Fixed ATI shadow bug
  • Fixed missing effect on tesla ( electrical barrier )
  • Fixed MP40 / MP43 falloff damage ( we need your feedback on that )
  • Fixed weapprev & weapnext fov bug
  • Panzerfaust was reworked. 20 Second shoot delay, no reload, faster, wider splash, more damage
  • HUD health / veil bars are colord now (white to red)
  • HUD fonts are smaller
  • HUD font elements have a shadow
  • Scope material has no picmip anymore
  • HUD indicator for recording a demo

  • serverside:
    • ws_axisRespawnTime [-1, n] default: -1 will use the default wolfpro spawntime
    • ws_alliedRespawnTime [-1, n] default: -1 will use the default wolfpro spawntime
    • ws_allowUpgrades [0,1] default 1: Enable / disble any upgrade
    clientside:
    • w_skipMuzzleFlash [0,1] default 0 - skip weapon muzzleflash
    • w_autoRecord[0,1] default 0 - will auto record a demo on match start, and stop it on match end

    serverside map configs

    The mod has now a new folder containing the mapscripts: wolfpro/maps/.cfg At the moment those scripts only hold the respawn time. If you think that the times should be changed, just change them in the corresponding map script.

    but remember, to enable this feature, your server cfg must contain the following cvar: g_execMapConfigs and it must be set to 1
     
    we can be found at our forums.
    or on irc.quakenet.org #wolfpro

 

 
 
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